Bliss Alpha V02!
Bliss Alpha V02 is here!
This update is quite large and includes a ton of fixes. No new content as of now, but keep an eye out for the next update which will include our version of a survival system to make days/nights more interactable and fun. In the meantime, daytime has been shortened for less wait time .
For now please see some, but not all, of the changes below:
-ui and game assets now all properly 4k ( no more weird distortion on upscaling/downscaling due to assets being scaled down yay)
-adjusted most scenes to reflect asset scale changes.
-adjusted code to reflect changes made to assets/scale
-fixed issue where ui elements couldn't be clicked due to other controls hidden on top ( changed all controls to pass)
-migrated tilemap to tilemap layer and updated code to fix set_cell() changes.
-fixed garbage ui inventory selection still moving when popup was open.
-changed how player spawn location works when entering places. Now utilizes a placed node to visualize the spawn location, rather than fixed in code.
-added actual black screen image to use for game over screen instead of a modulated godot logo.
-Adjusted several controls keyboard/mouse controls via focus.
-new metal detector arrow has transparent background instead of white.
-lowered amount of random environment objects that spawn.
-fixed bliss home dialogue crash
-fixed daynight ui label being super small
fixed save menu lbl causing buttons to grow horizontally. ( still need to add translation keys to these)
-fixed blissnpc interact area being too small, making her face opposite to you.
-fixed remaining UI elements for 4k
-fixed hitboxes with bliss so we don't have to be so close
-have bliss look at you when you enter her talkable area
-fixed nagwel spawn distance being too close
-fixed glitch when loading during a mingame being active keeping minigame running
-fixed glitch where empty name could be accepted, will default to kristopher if no name is entered
-nagwel guide no longer spawns when you start dialogue with witch for the first time
-nagwel guide no longer spazzes out when reaching destination. will despawn within 200 dist.
-fixed instances of narrator dialogue being wrong color
-fixed scenes 5-8 not being in bliss's home instead of the carlot where they should be.
-fixed minigame timer not pausing when game is paused
-adjusted bliss faceplayer code to activate all of the time, not just when talking.
-fixed bliss not facing the player in the carlot specifcally ( changed position check from global to local)
-fixed border tiles being too spread apart
-fixed vndialogue not hiding fully with shift key.
-changed day time to 120 seconds instead of 300. (2 min vs 5, temporarily until survival update)
-updated dev_note scene to include "i" and "shift" hiding inventory and dialogue respectively.
-updated dev_note to include movement/accept/cancel hotkeys
-fixed y sorting origin on one of the bush tiles.
-inventory hidden by default
-fixed most button white lines by changing focus style to empty(sure i missed some somewhere)
-fixed hbox being in the way of text edit in new game menu
-partially fixed not being able to use X in your name (input box still loses focus after x)
Files
Get Feral Fancy Alpha-Bliss.02
Feral Fancy Alpha-Bliss.02
Alpha Demo Version of Feral Fancy - Bliss's Story
Status | In development |
Author | FeralFancy |
Genre | Adventure, Role Playing, Survival, Visual Novel |
Tags | 2D, Adult, Erotic, Furry, LGBTQIA, Meaningful Choices |
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